Due to updates to the main game, future custom stages will use Unity 2021.3.22f1 and the Universal Render Pipeline (URP). Older stages will need to be converted to work and instructions will come out soon!
This page is about making custom stages and experiences. If you want to play them, then check out how to install it for PCVR or for Quest
To talk more about making stages for Synth Riders, join the #stage-discussion
channels in both the official and Synthriderz discord servers.
We are excited to see what the creativity of the community can bring!
There are 3 main kinds of stages that can currently be custom made:
Tiled stages are the default style of stage in the game, utilizing rotating stage tiles creating an environment that seems to endlessly flow past you.
Examples of tiled stages:
Spin stages keep the player in one spot, in the center of the environment. The orb emitter instead rotates around the player, sometimes even going overhead!
Examples of spin stages:
Experience stages allow objects to be synced with the music of a custom song, using the Unity timeline.
Examples of experiences:
Grab the Unity template to get started (all stage types are supported).
The following guides will help you get started with the type of stage you'd like to create!
When you are ready to share your stage with the world, you'll first need to export it from Unity, and then upload the stage to Synthriderz for sharing.
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